
Part 5: Toward Physically Correct Video — World-Model Integration and the Era of AI-Made Training Data
Plain video generation tends to produce footage that "looks natural but is physically wrong": objects vanish, gravity is ignored, and the results of actions aren't consistent. Part 5 (the finale) shows, with minimal code, how to embed a world model into video generation and put physical constraints into the loss to make "physically consistent video" — and paints the future of building training data wholesale with AI and simulation. Part 5 of a 5-part series.



